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	<title>Randomize Everything &#187; ActionScript</title>
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	<link>http://www.bartclaessens.com</link>
	<description>And create the perfect world</description>
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		<title>Quicktip #5: int is faster than uint</title>
		<link>http://www.bartclaessens.com/2009/06/quicktip-5-int-is-faster-than-uint/</link>
		<comments>http://www.bartclaessens.com/2009/06/quicktip-5-int-is-faster-than-uint/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 08:35:59 +0000</pubDate>
		<dc:creator>Bart Claessens</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[QuickTips]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[actionscript performance]]></category>
		<category><![CDATA[int]]></category>
		<category><![CDATA[Number]]></category>
		<category><![CDATA[performance gains]]></category>
		<category><![CDATA[uint]]></category>

		<guid isPermaLink="false">http://www.bartclaessens.com/?p=177</guid>
		<description><![CDATA[The past few weeks I&#8217;ve been programming a scheduling component in Flash which has to be extremely performant. Every small adaption in my code that could help with limiting the processing needs is a good adaption. Today I stumbled upon a post of Grant Skinner in which he explains that using a uint is slower [...]]]></description>
			<content:encoded><![CDATA[<p>The past few weeks I&#8217;ve been programming a scheduling component in Flash which has to be extremely performant. Every small adaption in my code that could help with limiting the processing needs is a good adaption. Today I stumbled upon a post of Grant Skinner in which he explains that using a uint is slower than a normal int. The uint&#8217;s can get five times slower than using a normal int.</p>
<p><span id="more-177"></span></p>
<p>So, what about the Number type? Well, I thought the Number type was a very slow type compared to the new int and uint but that also didn&#8217;t seem to be right!</p>
<blockquote><p>
Sho just posted a really interested article on why he won&#8217;t be using the int data type very frequently in ActionScript 3. Up until reading it, I had believed that as in other languages, there were large performance benefits to using ints and uints appropriately in AS3. Turns out that isn&#8217;t the case.</p>
<p>I did some quick testing on this, which confirm Sho&#8217;s assertion that int is only slightly faster than Number in ideal circumstances, but the results from uint were much more surprising.
</p></blockquote>
<p>Read the complete post here: <a href="http://www.gskinner.com/blog/archives/2006/06/types_in_as3_in.html">gskinner.com</a></p>
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		<title>Adobe Certified Flash CS3 Developer</title>
		<link>http://www.bartclaessens.com/2009/01/adobe-certified-developer-flash-cs3-developer/</link>
		<comments>http://www.bartclaessens.com/2009/01/adobe-certified-developer-flash-cs3-developer/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:26:44 +0000</pubDate>
		<dc:creator>Bart Claessens</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[certificate]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[exam]]></category>

		<guid isPermaLink="false">http://www.bartclaessens.com/?p=112</guid>
		<description><![CDATA[In times of crisis there is little few work than other busy-o-noo-we-have-to-reach-our-deadline-developer-days. So, there are a few useful things we can do: invest our time into new technologies or play with things (with the technology we daily use) we didn&#8217;t play with before. Mostly because we didn&#8217;t have enough time back then. The second most [...]]]></description>
			<content:encoded><![CDATA[<p>In times of crisis there is little few work than other busy-o-noo-we-have-to-reach-our-deadline-developer-days.</p>
<p>So, there are a few useful things we can do: invest our time into new technologies or play with things (with the technology we daily use) we didn&#8217;t play with before. Mostly because we didn&#8217;t have enough time back then. The second most useful thing we can do is getting a certificate for the technologies we use every day.</p>
<p><span id="more-112"></span></p>
<p>That&#8217;s why I got myself certified for Flash CS3. The exam was made up out of 57 questions. I have to admit that the exam wasn&#8217;t a peace of cake at all, I thought it would be but some of the questions I had to answer were very complicated and about things I seldom use, like &#8216;accessibility&#8217; in Flash.<br />
I think I underestimated the exam because I have been developing Flash ActionScript 2.0 and 3.0 for about two to two and a half years. Now, this didn&#8217;t seem enough because there were a lot of questions about the Flash IDE, embedding video&#8217;s, exporting to correct formats, using the correct symbols and there specific use as Adobe intended them.</p>
<p>So, if you are considering getting a Flash CS3 certificate yourself: consider looking around for a good book with a detailed description of the complete Flash IDE and a few basics of the ActionScript Language (both ActionScript 2.0 and 3.0).</p>
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